Sunday, July 31, 2016

These Guys Cracked Pokémon Go Wide Open

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Moots works in finance and comes from rural Colorado, while Dronpes is a developer at a tech company, hard-working with a cautious, controlling streak. Both are tall, stubbly white guys in their late 20s—the right age to have fond memories of the first generation Pokémon games. Six months ago they embarked on creating The Silph Road, a project that has become the Pokémon Go player’s bible.

Their original plan was to make an in-person trading network, so people could swap monsters with one another. But when Niantic withheld in-game trading on Pokémon Go’s release, “the executives” (as they call themselves) shifted the group’s focus to research, starting with beta testers in New Zealand, Japan, and elsewhere.

On “the road,” players can find and log robust information about every species of monster in the game. Level, location, move-set, proximity to bodies of water, moon phase, and cloud cover are logged along with more than 70 other data points and fed into Silph’s global Pokédex, where they become another layer of terrain info on top of Google Maps.

The result is a cheat sheet for Pokémon Go: which moves cause the most damage in the fastest time, which species are preternaturally stronger, how high the hidden stat bonuses are estimated to be for a given ‘mon. Though Moots claims that “the true excitement of the game is the unknown,” presently Silph’s data rides a very thin line between removing undue frustration from a mostly-broken game and eliminating all sense of discovery.

While their research is available to all, sign-ups of “travelers”—those who can log data and sightings—are limited for both personal and practical reasons. Throngs of visitors, largely from Japan, are putting Silph’s servers under tremendous strain, and travelers are regularly maxing out Silph’s Google Maps API requests. Their dedicated subreddit recently broke 100,000 subscribers. Though that pales in comparison to the wildly popular r/pokemongo, in some ways that’s preferred—there’s no way to “control the culture meaningfully” on a group of that size, as Dronpes puts it. He opens his laptop periodically to release more traveler invite codes to the subreddit.

Launched on Monday, Silph’s newest initiative is to have travelers log the location of “nests,” spots where a certain species of monster is guaranteed to appear, and sometimes several instances of that species (e.g. Charmanders gather at New York’s Museum of Natural History.)

All that is just a prelude to the launch of their webapp, which they only discuss in vague terms, but it’s purpose is to take advantage of the chance personal encounters Pokémon Go encourages. Silph wants to translate their online community into codified physical space. “In your neighborhood, everybody’s going to be grouped together automatically via the webapp and it will allow you to say[…]‘Hey everybody on Instinct, I want to take down these two gyms,’” Moots explains excitedly, “It’s a way of allowing the community to reach out to each other without having to use real-world knowledge of each other.”

The introduction of in-person meetups during gameplay is relatively new and largely uncharted, so Silph will have zero tolerance for troublemakers. “If you make comments and harass people, we’ll just kick you out,” Dronpes laughs a bit. “That makes me sad because we try to keep things friendly on the road but we just don’t have the bandwidth to raise screwballs and teach them to be real people.”

The post These Guys Cracked Pokémon Go Wide Open appeared first on The Bored Mind.



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